Grabbee by the ghoulies enemies
Another difference was the hindrances Cooper faced could mostly be overcome with brawn rather than brain due to a focus on combat. The plot too shared some similarities – Luigi and Cooper both had to venture into haunted houses to save the ones they loved (albeit brotherly love in Luigi’s case). With each cob-webbed covered room presenting a challenge or obstacle to overcome, comparisons with Luigi’s Mansion were easy to make. Together they were up against the eccentric Baron Von Ghoul, owner of Ghoulhaven Hall.Ĭomparisons with Luigi’s Mansion were easy to make
Spiky haired protagonist Cooper could have only been more uncharismatic had Rare stuck a backwards baseball cap on his head, while his love interest – punkish teen Amber – was also rather undistinguished when compared to the company’s other creations. For a Rare production this was uncommon – their games were objects of affection long before release, with new info and batches of screenshots slowly drip-fed to the press in order to whip up a frenzy every time something new was shown.Įven from an early stage it was clear that Grabbed by the Ghoulies wasn’t going to be quite the labour of love as Rare’s previous efforts. Rare’s first Xbox-exclusive was both announced and released within a six month period. With Kameo: Elements of Power and the next Perfect Dark still some way off, Grabbed by the Ghoulies was called upon to begin filling Microsoft’s coffins, sorry, coffers, with cash. Microsoft paid a vast sum for Rare ($375 million, if your memory needs a jog) and so it was understandable, at least from a business point of view, that they wanted a return on that outlay sooner rather than later. Sheen and dusted off our Grabbed by the Ghoulies lookback from Halloween 2013. With Rare Replay just days away we’ve busted out the Mr.